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The Commander Keen series

In September of 1990, a group of game developers from Softdisk, a computer software publisher in Shreveport, Louisiana, moonlighted by working on a project utilizing an engine that Softdisk didn't want used in their own games. Why? Because the engine didn't work in CGA, like the rest of the company's games. That turned out to be a big mistake.

Screenshot
The Keen we all know!

The game the group had developed was released as shareware in December, and in January the group left Softdisk based on the game's success to start their own company. The rest, as they say, is history.

That little company was called id Software; the company that went on to produce such megahits as Wolfenstein 3D, DOOM, and Quake. Their first game? Commander Keen!

Commander Keen is a pretty fine platform game in wich you play a boy genius, Billy Blaze. You have to collect toys and candies. There are weird enemies in the game. The game isn't only for kids, it's a true delight for gamers of all ages.

Screenshot
Keen in 'Invasion of the Vorticons'

History
A short history of the Keen series:

  • 'Invasion of the Vorticons' (episodes 1-3) was published by Apogee Software on December 14th, 1990.

  • 'Goodbye Galaxy' (episodes 4 and 5) was also published by Apogee Software. This series of Commander Keen was released sometime around June of 1991. There was also a special CGA edition of Keen 4 and 5 made. The game is functionally exactly the same as the standard EGA version of the game.

    Screenshot
    The first level of Keen 4

  • 'Aliens ate my Babysitter' (episode 6) was distributed by FormGen and id Software. This product is also sold by Apogee, but Apogee only resells this product, they don't actually distribute it. FormGen also decided to put off-disk copy protection on the full version of this game. Furthermore, FormGen also had a playable 3 level commercial demo available for perusal before purchase. Apogee Software sells a version of Keen 6 in CGA.

    Screenshot
    Episode 6: Aliens ate my Babysitter

  • 'Keen Dreams' (lost episode) was distributed by id Software and Softdisk. Keen Dreams has a kind of an interesting story. Before the guys at id Software actually formed id, the majority of them worked at Softdisk. The founding members of id Software left Softdisk to do the Vorticons series of Keen (episodes 1-3) for Apogee Software. However, they were contractually obligated to deliver another game to Softdisk, and since development had started on the Galaxy series, they threw together a Keen game for Softdisk, and Keen Dreams was born. This game is not sold by Apogee, nor does Apogee have anything at all to do with it.

    Screenshot
    Softdisk's Keen Dreams

Nintendo
The Commander Keen engine wasn't originally intended for Commander Keen. Tom Hall, creator of Commander Keen, recalls the first game made with the side-scrolling engine:

The first game was actually a joke. It was called Dangerous Dave in "Copyright Infringement". John Carmack had just gotten a little guy to move around over a tile map, and I looked over at the Nintendo in the corner. I said, "Wouldn't it be funny to make the first level of Super Mario 3... tonight?" Carmack smiled and said, "Let's do it!" I copied the tiles pixel for pixel and made a map out of them while Carmack feverishly programmed the guy landing on ground tiles and getting coin tiles. At 5:30 in the morning, we dumped that on John Romero's desk and went home to crash.

Romero played it all the next day, saying "This could make so much money!". It was pitched to a friend of a friend at Nintendo, and they liked it so much, they wanted a demo. We added Mario graphics and Koopas and stuff, and sent it to them. It apparently got to the head guys at Nintendo, but they didn't want to enter the PC market.

Softdisk didn't want to use the smooth scrolling trick Carmack had discovered (since it didn't also work in CGA), so we thought, well, if they don't want it, we could do something ourselves...

So we thought, hey, we'll make our own game. We needed a topic. I asked if they cared what topic, sci-fi, fantasy, whatever. I think Carmack mentioned a kid that saves the galaxy or something. I went off and fifteen minutes later, came back with the paragraph that you see in Keen 1. I read it in a Walter Winchell voice (he's a nasal 40s radio/newsreel announcer). Carmack clapped after I was finished, and we were off and running.

We got contacted by Scott Miller of Apogee, and once Keen was published, it was making enough for us to live on, so we quit and formed id Software.

Imagine what would have happened when id Software had gone to work for Nintendo!

Why 'The Universe is Toast' never came out
If you played Keen 5, there was a screen that displayed: "See you Christmas '92 when Commander Keen returns to battle for the universe! It'll be the biggest Keen ever! You won't believe your eyes!". There was a picture of Keen smiling, with a Santa Claus hat on. At the time, id Software was intending to do a third series of Commander Keen, tentatively entitled "Commander Keen: The Universe is Toast". However, other projects came up (Wolfenstein 3D, Spear of Destiny and later DOOM).

Screenshot

On a different note, Commander Keen, and artifacts from the Keen games have found their way into other games. Commander Keen is listed in the default scoreboards of a handful of Apogee games, mentioned in the instructions of one, and has made a few more prominent appearances.

Quake
Commander Keen also contains the public announcement of the game that would revolutionize online gaming: Quake. This is from the previews section of Commander Keen, and remember, this was 1990!

COMING SOON FROM ID SOFTWARE
As our follow-up to the Commander Keen trilogy, id Software is working on 'The Fight for Justice', a completely new approach to fantasy gaming. You start not as a weakling with no food--you start as Quake, the strongest, most dangerous person on the continent. You start off with a Hammer of Thunderbolts, a Ring of Regeneration, and a trans-dimensional artifact. Here the fun begins. You fight for Justice, a secret organization devoted to vanquishing evil from the land! This is role-playing excitement.

And you don't chunk around the screen. 'The Fight for Justice' contains fully animated scrolling backgrounds. All the people you meet have their own lives, personalities, and objectives. A 256-color VGA version will be available (smooth scrolling 256-color screens --fancy that)!

And the depth of play will be intense. No more "whack whack here's some gold". There will be interesting puzzles and decisions won't be "yes/no" but complex correlations of people and events. 'The Fight for Justice' will be the finest PC game yet.

The title was renamed to Quake: The Fight for Justice, but the latter part was later dropped. The Quake we all know isn't very much like the original description, but that's probably a good thing.


Thanks to ClassicGaming.com.

Random quote
"In the beginning, I was the designer, programmer, artist, test engineer, copywriter, and box designer. Today, we have at least one person for every task."
- Bruce Carver (Access Software)


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